The moment you’ve located the 4 Outsider’s Notebooks in Stray, Momo will inquire you to set up the Transceiver on the radio tower. Immediately after that harrowing encounter, an thrilled Momo is completely ready to chat with peeps in other areas. Regrettably, he’s encountered a number of troubles and you are going to have to help him once more. Here’s our Stray guideline to enable you with the code to open up Doc’s top secret area so you can repair the Tracker.
Observe: We’ll have a Stray guides and characteristics hub shortly, so keep tuned.
Stray guidebook – How to open Doc’s top secret home and repair the Tracker
The code for Doc’s mystery place
On your return to Momo’s condominium in the Slums, you are explained to to satisfy him in the bar. There, Momo makes an attempt to hook up a laptop or computer to the community, but a person of the drunk patrons, Seamus, says that it’s of no use. You’ll find out that Seamus is the son of Doc (just one of Momo’s fellow Outsiders).
Comply with Momo to achieve Seamus’ residence. Then, go by means of the crawlspace and give him Doc’s Notebook.
You are going to learn of Doc’s secret place in Stray, right in Seamus’ household. To unlock it, scratch the images that are hanging on the wall to make them slide off. A single will reveal a keypad, and an additional has a clue expressing: “Time Will Tell.”
Go ahead and check the hour palms of the 4 clocks. Vital in the code: 2-5-1-1.
Look into Doc’s secret home with
Marty Seamus. You can hop on just one of the shelves and press the box to select up the Tracker.
Clearly show the Tracker to Seamus and he’ll say that it’s damaged.
Repairing the Tracker
When you inquire other NPCs about the item, they’ll say that only a person individual who’s effectively-versed in tech would be capable to correct it. As this kind of, to repair the Tracker in Stray, you’ll have to chat to none other than Elliot. You are going to locate his shop in the avenue to the left of the bar (next to a couple of bots that are sitting on the pavement).
Observe: There is a fantastic probability that you have presently satisfied Elliot if you have been wanting for Sheet Songs or the Safe’s Mysterious Password.
Anyway, Elliot recognizes the Tracker’s layout and claims that he can fix it. Sad to say, he’s also very cold and he wants anything that can keep him warm.
Take note: If you haven’t received them however, you will want to get the Tremendous Spirit Detergent and Electric powered Cable. At the finish of that full course of action, the Grandma bot will give you a Poncho that Elliot can dress in.
Just after Elliot repairs the Tracker, converse to Seamus and comply with him to the edge of the Slums. He’ll open up a passageway to a creepy location stuffed with muck and decay. Seems to be like you’ll be encountering far more Zurks in this article.
Stray is accessible by using Steam.